The Living World in Guild Wars 2 is ArenaNet’s official term for updates to the game intended to bring the world of Guild Wars 2 to life. Updates are added in the form of episodes, grouped within seasons similar to television. Each episode includes story missions and other content, including new maps, equipment, and other features, that tell the story of Tyria’s ongoing evolution.
The episodes serve as the ongoing storyline between expansions, detailing the effects of the previous expansion and leading into the next. Although the first season of the Living World was largely temporary, new episodes were made permanent starting in Season 2 and could be replayed at any time.
Initially, Living World releases were a mix of new story and new features. In Season 2, new features were dropped from Living World updates and were bundled together in releases like the April 2014 Feature Pack. Starting in Season 3, this has been reverted and new features are bundled into an update whenever they are ready.
Starting with Season 2, Living World episodes can be tracked in the Story Journal tab of the Hero panel.
Season 3 of the Living World began on July 26th, 2016. The Heart of Thorns expansion is required to play it. In the Living World Return event, the season is subtitled “Glint’s Legacy”.
Living World Season 4 is the fourth season of the Living World, a schedule of content updates, beginning on the 28th of November, 2017. It continues the story of Guild Wars 2: Path of Fire, picking up immediately where the story instance Small Victory (Epilogue) left off.
- The Living World was originally introduced as the “Living Story”, but ArenaNet switched to “Living World” and stopped using Living Story partway through Season 1 (confirmation in July 2013). However, players often continue using Living Story to refer to the Living World releases.
100% Map Completion LS 3 & 4
Living World map Story 3 and 4 Completion
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