Description

Crafting 0-500 Tailor. Tailor is a crafting discipline that makes light armor, which is useful to scholars (elementalists, mesmers, and necromancers). Tailors also craft runes and bags that can be used by any profession. Crafting requires the use of a crafting station.

Crafting 0-500 Tailor. Becoming a Tailor allows the player to craft light armour pieces, inventory bags and runes. The armour created with Tailoring can be worn by elementalists, mesmers and necromancers.

Similarly to the guides before it, this is more expensive than Cooking or Artificing. It’s also possible to recoup some of the initial outlay of money from the weapons you craft, to then sell back to the vendor or to list/salvage on the Trading Post.

Unlike becoming a Chef or Artificer, leveling this and the remaining crafting professions can still take some time (about an hour if you have all the ingredients). When becoming a Tailor, there are a large amount of ingredients involved so it’s always worth paying careful attention to what you have and haven’t bought. It’s also recommend you check your crafting bank in the event you already own some materials.

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft and ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny’s Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.

Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.

As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. The game sold over two million copies in its first two weeks. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play. By August 2021, over 16 million accounts have been created.

 

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