The Mastery system is an account-wide progression system for level 80 characters that provides players with account-wide benefits such as gliding, mounts, etc. The mastery system interface is accessed through the bottom left tab of the hero panel, and is divided into four regional blocks: Central Tyria mastery tracks, Heart of Thorns mastery tracks, Path of Fire mastery tracks, and Icebrood Saga mastery tracks.
Each mastery is permanently acquired through the following process, further detailed below: 1: Start training a mastery, earn enough experience to fill the progress yellow bar. 2: Earn enough mastery points. 3: Spend your mastery points to permanently acquire the trained mastery for your account.
This Mastery is focused on Heart of Thorns area.There are 198 Heart of Thorns mastery point Heart of Thorns points available from achievements. This includes an extra hidden mastery point from Defeat Mayatl the Fierce that gets awarded inconsistently. Maxing HoT mastery need of total 135
Mastery Crafting Tyria
Tyria is a continent in the world of the same name although in common parlance the name is generally used to refer to its western region known as Central Tyria. It is part of the same super-continent as Elona. The geography of the continent ranges from the dense jungles of the Maguuma; to high mountains of the Shiverpeaks; to forests of Ascalon, the Blood Legion Homelands and the Woodland Cascades; to the sandy Maguuma Wastes and the edge of the Crystal Desert which marks the border between Central Tyria and Elona. Beneath the land stretch the interconnected caverns of the Depths of Tyria which hold ancient structures of unknown origins that date back to a time before humanity.
is the process of turning component items (such as crafting materials) into equipment or consumables. There are nine different crafting disciplines. Initially only two can be active at a time on each character, but up to two more (for a total of 4) may be added using Additional Crafting Licenses from the Gem Store. Crafted items usually look different from, but always have comparable statistics to, items of the same level and quality obtained through other methods, for example from loot or vendors.
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