How do you stop a rogue god? Balthazar, one of the Six Human Gods, has returned, but with no noble deeds in mind: he intends to slay the Elder Dragons to take their power for himself. Having been denied the magic of Jormag and Primordus, the God of War has led an army of fanatical followers to the Crystal Desert to hunt down the only viable target left: Kralkatorrik, the Elder Crystal Dragon. While humanity struggles with the sudden return of one of their patron gods, the Pact Commander goes after Balthazar to stop him before the god’s ruthless crusade can upset the delicate balance of magic in Tyria and lead to the end of the world. So begins the PoF Story of Guild Wars 2’s second expansion pack: Path of Fire! A note about spoilers: a brief summary aside, this article assumes a basic knowledge of the plot of Living World Season 3 and the stories before it. Since the story of Path of Fire begins in 1330 AE, and the Personal story takes place in 1325 AE, it is likely that this article will contain spoilers as PoF Story threads that began in the previous storylines may be continued with the expansion. The direct threats posed by the Elder Dragons Jormag and Primordus have abated, with both dragons once again asleep and inactive. The White Mantle is broken, and Lazarus the Dire, last of the Mursaat, is truly dead, at last. However, research into the magical energies of the world and the Elder Dragons has suggested that, with two Elder Dragons dead, if a third were to die, the world would be destroyed from the overload of magical energy. In the moments after Lazarus’s death, the Eye of Janthir revealed that Balthazar was establishing a presence in the Crystal Desert, intent on slaying Kralkatorrik. And so the Commander and Dragon’s Watch travel south to the desert, to, of all things, save the Elder Dragon that broke Destiny’s Edge.

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